This video is part of the official comprehensive video course about Duik Ángela

The Auto-rig in Duik Ángela is a versatile and smart tool which adapts to a lot of different situations. This makes it the cornerstone of the rigging process in Duik, which can be summarized to:

  1. Create Bones
  2. Auto-rig
  3. Animate

As a smart tool, it will guess what you are trying to do, depending on the layers you have selected. It is able to add some “simple” IK or to rig a complete character in a single click.


The Auto-rig is a tool in constant evolution. In each future version of Duik, it is going to work better and better, handling more different situations.

Using the Auto-rig

  1. Select some layers in the composition
  2. Click the Auto-rig button.
    • If there are bones in the selection:
      • If there are predefined armatures (arm, leg, spine, tail…), the Auto-rig will rig everything for you so you can start to animate right afterwards.
      • If the bones are custom armatures, the Auto-rig will add IK1 to rig them, determining which type of IK would be best according to the number and location of the layers, and the auto-rig settings.
    • If there are Controller layers in the selection:
      The Auto-rig will use them when possible, depending on their location, instead of creating new controllers. This is an easy way to use your own custom controllers (you just have to make sure they’re tagged).2
    • If the selection is made only of standard layers, the Auto-rig will add IK to rig them, trying to guess how they need to be rigged using their parenting and the location of their anchor points. If the layers are not parented yet, the Auto-rig is able to parent them automatically, but it’s better in this case to select the layers in the right order: from the tip to the root of the limb (from hand to shoulder, or from foot to hip…).


As opposed to previous versions of Duik, the Auto-rig in Duik Bassel is able to create any needed controllers to rig the selected layers. You do not necessarily have to create them yourself first.

This being said, if you need or want to add and use a specific controller, you just have to include it in the layer selection before running the Auto-rig. It will automatically detect and use it. This is especially useful if, for example, you want to control two different IKs with the same controller.


Always have a look in the effects of the Controllers after having run the Auto-rig! Depending on what has been rigged, there may be a lot of options there.

Auto-rig options

This video is part of the official comprehensive video course about Duik Ángela

When rigging less than three layers, the auto-rig always know what to do, as it is able to create controllers to animate both using FK and IK at the same time, but with more layers, you can set the preferred behavior in the auto-rig options.

With three bones you can use one of these methods:

You can also set your preference for longer chains made of more than three bones, tails and hair strands. In this case, the choice is limited to: FK, Bézier IK, Bézier FK.

▷ Read the Constraints / Kinematics section for more details about these options.

If you check the Create a root controller box, the Auto-rig will add a master controller which can be used to translate and rotate the whole rig at once.

Use the baking options to automatically bake3 the bones before rigging them; this is important to improve the performance of the rig. It will “freeze” the bones as they are at the moment you rig them, as you should not need to change their appearance anymore.

All types of animals and limbs

Duik can create armatures for almost all type of animals and limbs, and the auto-rig can rig them automatically.

Although the type of limbs are sorted into categories corresponding to different types of animals, you can combine arbitrarily limbs from different categories. You could see these categories as different ways to rig and control the limbs, according to the way your character moves. This way you can create and rig any kind of character, from hybrids to robots.


You can use the OCO meta-rigs4 as examples of how you can combine limbs to create complete animals.