Controllers ▹ Extract

Extracts all controllers from the selected precomposition, to allow the animator to manipulate the rig directly from the containing composition.

In most cases, it is easier to have rigs (for characters or other items) in their own precompositions, but this is not the most handy way to animate, especially when you have several characters in the same shot or if you need to see the background.

To avoid assembling all the rigs and the background in the same composition, you can keep the rigs in a precomposition and Extract the controllers. This way, all the controllers are available in the same main composition, with the background if you wish, but the rigs stay precomposed. This is especially useful when there are a lot of layers for the rigs, and if you want to render proxies for character animations in order to improve performance when compositing the shot.

All controllers are parented to the precomposition, which makes it easy to move the rig; the precomposition can even be rotated and scaled too.

Note

You can flip the character with a negative scale value on the horizontal axis.

Usage

  1. Select the precomposition.
  2. Click the Extract button in the Controllers panel.

Hint

All layers tagged as controllers will be extracted: you can tag your own layers to extract them along with the controllers actually created by Duik.

Options

You can choose to extract controllers using expressions or Essential Properties.

By default, Duik will bake the controllers before extracting them, to improve the performance of the rig during the animation process. This way you can keep the controllers editable in a backup copy of the rigged precomposition, to be able to edit the rig later, but automatically have the best performance when animating after the controller extraction.

To keep the best performance possible, it’s better to always extract controllers using expressions, except in specific cases when there are very few controllers to extract. The more essential properties are created, the worse the performance is.

You should always keep your rigs in their own After Effects project files, and then import them in the projects where you’re animating.

As soon as you import a specific rig, you should rename its main composition and all precompositions it uses; this is the best way to make sure all composition names are unique and avoid expression errors if you need to import several times the same rig in the same After Effects project.

Making sure that composition names are unique and that you always keep a copy of your rigs in their own projects allows you to easily and safely extract controllers using expressions. This way you won’t need to use essential properties, as you could always import the rig as many times as you need it.

Replacing an already extracted precomposition

This is the process to follow if you need to update a rig and replace a precomposition which controllers have already been extracted.

  1. Copy the animation 1, or save it in the animation library 2.
  2. Remove the old precomposition and all its controllers.
  3. Add the new precomposition.
  4. Extract its controllers.
  5. Paste or apply the animation you’ve copied or saved.

META