Duik features in the API
Almost all features of Duik are available as very simple functions in the API.
As Duik comes with many features, they’re sorted in namespaces, which actually correspond to the panels of Duik.
Of course, all these methods are fully documented; you can read the reference of the Duik
namespace to learn all of them.
Duik.Animation
: The animator’s toolkit (copy/paste animation, tween, snapKeys…)Duik.Automation
: The lazy animator’s toolkit. (NLA, motionTrail, wiggle, random, walk cycle…)Duik.Bone
: Bone and armatures related tools. (leg, arm, bake…)Duik.Camera
: Camera toolkit. (frame, rig, twoDCamera…)Duik.CmdLib
: The Duik command line library. This is a specific namespace used by the Duik Command Line panel.Duik.Constraint
: Constraints for rigging bones and layers. (twoLayerIK, oneLayerIK, bezierIK, orientation, parentAcrosscomp…)Duik.Controller
: Controller related tools. (create, bake…)Duik.Layer
: Layer related tools. (setLimbName, setCharacterName, select, sanitizeName…)Duik.Pin
: Pin related tools. (create, linkPathToLayers, linkPuppetPinsToLayers, addPins…)Duik.Rig
: (Auto)Rigging tools. (auto, arm, leg, fin, wing…)Duik.Tool
: Miscellaneous tools. (cropPrecompositions, editExpression…)
Examples
To run the arm auto-rig, just run the arm
method from the Rig
namespace of Duik
:
// Automatically rig the selected bones as an arm
Duik.Rig.arm();
// Or you can pass an array of layers to the rigging methods
Duik.Rig.leg( someLayers );
As another example, you can also add a wiggle effect to the selected properties, or some properties of your choice.
The wiggle
method is in the Automation
namespace of Duik
:
// Add a Wiggle control with default options to the selected properties
Duik.Automation.wiggle();
// Or you can set some parameters
// 1. Separate dimensions
// 2. Add one control per property (instead of a single control for all of them)
// 3. An array of properties to setup
Duik.Automation.wiggle( true, true, someProperties );